![]() By moving his head and butt in opposite directions, he'll stretch apart and greatly increase in size, allowing you to eat more stuff before pooping things out. Perhaps the most interesting bit about the formula is that you can stretch BOY to grow in length. Many times these objects coming flying out though (digestive issues, I assume), so you might not realize that you've created something new and just assume it was one of the wacky characters that popped up in the level when you eventually notice it. So if you eat a man and a bear, a bear-headed man could pop out of his butt. One interesting bit about this is that depending upon what you eat, these bits can be combined in BOY's stomach (or whatever he uses to process and digest these objects). In other words, if you eat a bicycle, you'll eventually poop it out. Eat anything beyond that and the stuff he's eaten will evacuate from his rear. L2 will also cause BOY to eat any reasonably-sized object in front of him, which then runs down the innards of his body in a snake-like fashion and continues to pile up until he's backed up to his head. L2 and R2 will also cause that part of his body to jump, where repeatedly tapping the button will make that part fly. If it's a moveable object, he'll grab it, which can cause him to swing around if it moves on its own. Holding L2 (for the head) or R2 (for his butt) will hunker down and grab whatever he's on. ![]() The left analog stick controls his head, while the right stick controls his rear end. You control BOY, a worm-like creature with a face on one end and two hands/feet on either end of his body. ![]() ![]() Let's start with the controls and interaction, as that's most of what the game is about. Unfortunately, I'm still wondering that myself. Since the game's first announcement, and especially its first media release, people have been wondering just what the hell it is. ![]()
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